I made a test level with a 512x512 terrain I made in photoshop. 3 textures first one is colored green called entSkin1. Second is colored Brown called entSkin2. The 3rd is a 512x512 32bit Tga with alpha. The terrain in wed has the action terrain which is ventilator's script that was posted here by Jeff Frazer. They are all added in Med accordindly with the alpha being labeled 3 of 3. When I run my level in Wed I only see the green texture. So my question is this. How do I get the 2nd texture to blend in better with the 1st texture. I can only see the first texture. What settings in the code make the 2nd texture stand out more. Thanks for your help anyone.
-miguel
Lead Level Designer- ULS and Realspawn Productions