finishing up the code...


same thing, other alphamap for the clouds models

Wooooo! It's volumetric particles baby! (sorry, couldn't resist

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Each "particle" can have it's own noise/fractal cubemap for detail and a colormap. You could even animate the whole thing as everything is based on models. For those interisted, this is a similar method as used in crysis (remember that a-bomb?).
Don't know when I will release the next version, but it won't be long now ( meh ... i think your getting tired of that statement

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