PSP Product Specifications
* Product Name: PlayStation Portable (PSP)
* Color: Black
* Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
* Weight: Approx. 260 g (including battery)
* CPU: PSP CPU (System clock frequency 1~333MHz)
* Main Memory: 32MB
* Embedded DRAM: 4MB
* Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)
* Speakers: Built-in stereo speakers
* Main Input/Output: IEEE 802.11b (Wi-Fi), USB 2.0 (Target), Memory Stick™ PRO Duo, IrDA, IR Remote (SIRCS)
* Disc Drive: UMD Drive (Playback only)
* Profile: PSP Game, UMD Audio, UMD Video
* Main Connectors: DC OUT 5V, Terminals for charging built-in battery, Headphone/Microphone/Control connector
* Keys/Switches: Directional buttons (Up/Down/Right/Left)Analog pad, Enter keys (Triangle, Circle, Cross, Square), Left, Right keys START, SELECT, HOME, POWER On/Hold/Off switch, Brightness control, Sound Mode, Volume +/-, Wireless LAN On/Off switch, UMD Eject
* Power: Built-in lithium-ion battery, AC adaptor
* Access Control: Region Code, Parental Control
* Accessories: Stand, Headphone with remote commander, Headphone with remote commander and microphone, External battery pack, Case, Strap
* E3 Prototype Exhibition: USB Camera for PSP, USB GPS for PSP, USB Keyboard for PSP
UMD Specifications
* Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
* Weight: Approx. 10g
* Disc Diameter: 60 mm
* Maximum Capacity: 1.8GB (Single-sided, dual layer)
* Laser wavelength: 660nm (Red laser)
* Encryption: AES 128bit
* Profile: PSP Game (full function), UMD Audio (codec ATRAC3plus™, PCM, (MPEG4 AVC)), UMD Video (codec MPEG4 AVC, ATRAC3plus™, Caption PNG)
//////// Different source stating just about the same;
CPU
* Allegrex CPU
o MIPS r4000 32-bit core 1-333mhz
o 16kib I-Cache & D-Cache
+ 64-byte line length
+ 2-way set associative, LRU
o No TLB
o 7-stage pipeline
o 32 32-bit registers
o FPU (COP1)
+ 32-bit single precision
+ 32 32-bit registers
+ IEEE 754 compliant
+ Sqrt (28 cycles), div(28 cycles), most others 1 cycle
o VFPU (COP2)
+ Vector FPU “Macromode only”
+ Designed for vector and matrix ops
+ 128 32-bit registers
# Reconfigurable as scalar, vector or matrix
# IEEE 754 Single precision float
+ Can also handle 32-bit int, 16-bit int, 8-bit int, half float
+ vmmul.z vd, vs, vt - 4×4 matrix/vector multiply, 22 cycles
* Media Block CPU
o MIPS r4000-based core
o 2MB Embedded DRAM
o VME - Virtual Mobile Engine
+ Reconfigurable processor to decode audio & video
+ ATRAC3plus & MP3 for music
# ATRAC3plus & ADPCM for games but not MP3 due to licensing issues
o AVC H.264 engine
+ MPEG-4 Hardware accelerator
+ Up to 720x480x30fps
# Libraries support 480x272x29.97fps
Bus
* Main bus shared by CPU and Graphics Engine
* CPU only has level-1 cache, recomend minimizing memory usage
* Cache miss ~70 cycles
* VRAM read ~44 cycles
o contention with GE
* Scratchpad read ~38 cycles
Graphics
* Graphics Engine (GE)
o 2MB Embedded DRAM
o Supports Lighting, skinning (8 weights), morphing, subdivision, pixel operations
o Operates at bus speed (default 111mhz)
o 3.5GB/s Bus bandwidth
o 444 Mpixels/sec fill rate
o 23 Mploys/sec T&L
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