Angelus -

No worries on the accusation. I actually got this as a gift from someone I know, so I technically didn't pay for it. This person knows that I am trying to write games, and figured that I could use this. I normally don't ask questions when my buddies give me stuff (cuz they are usually legit), but I will ask him about this seeing as .05 is supposed to be a beta version.

As far as being on Silent Walk - yes, that's me. I downloaded the trial version last night to see what it looks like, and play around with it. I need to run through the manual so I can see how things work (cuz my playing with it wasn't the greatest), and if I like it I'm gonna purchase the full version and get started. But don't hold your breath on that - I didn't exactly like what I saw so far in the trial version. Yeah, it's easy to set up the terrain and walls. But the weapons? Need to read the manual first.

(As an aside to the above, I am thinking about just sticking with 3DGS at this point. I'm used to WED, and will run through a few more tutorials on SED and MED. But 3DGS is good so far, so I'll probably stick to this.)

As far as your question on def_moveset, your main function should look like this:

Code:
function main()
{
def_moveset();
level_load("first.wmb");
wait(3);
}


This is how I have my main function in game.c, and it works beautifully. Try setting up game.c like the above and see what happens.

Last edited by Leon_Kennedy; 09/03/08 16:12.