Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Btw, I can't but think that when you say "Perfomance optimized" you mean "We removed the extra loop that was running at each frame to ensure another update" =D
...We removed the extra loop that was running at each frame...
something like that - I've learned that from Micro§oft years ago.
No - I've removed all c_move and only animate/size/change the models if they are not clipped. Next step (and update) will be a new concept on entity interaction (instead of c_scan).