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Re: SPOOR (life simulation) [Re: ] #225489
09/04/08 19:52
09/04/08 19:52
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
http://www.spore.com/

Try to change name of project..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: SPOOR (life simulation) [Re: cro_games] #225495
09/04/08 20:03
09/04/08 20:03
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
@cro_games: why should he? o.O

This looks awsome in space too, of course :P And it looks as if it was already quite a bit of work :P

Re: SPOOR (life simulation) [Re: cro_games] #225497
09/04/08 20:07
09/04/08 20:07

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



The name "SPOOR" is well choosen and (more or less) also the date I posted it wink
And of cause I know about Spore(tm) wink

SPOOR is just a workshop project of a life and relation simulation and will never get a "real" public game.

But thanks for the link!


Someone played already SPORE(tm)?
Is it THAT cool as expected?


Re: SPOOR (life simulation) [Re: ] #225506
09/04/08 20:51
09/04/08 20:51
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
You know in Dutch... Spoor means exactly the same as Spore. I don't think it infringes copyrights. smile


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: SPOOR (life simulation) [Re: PHeMoX] #225600
09/05/08 09:22
09/05/08 09:22

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



Tried to speed it up a little bit...
(but it still ends in low fps [here ~500 insects = 10fps])



downloadlink is the same as above

Re: SPOOR (life simulation) [Re: ] #225602
09/05/08 09:26
09/05/08 09:26
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
I didn't test it yet, looks cool though wink

Btw, I can't but think that when you say "Perfomance optimized" you mean "We removed the extra loop that was running at each frame to ensure another update" =D


"Yesterday was once today's tomorrow."
Re: SPOOR (life simulation) [Re: Inestical] #225605
09/05/08 09:33
09/05/08 09:33

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



Quote:
...We removed the extra loop that was running at each frame...

wink something like that - I've learned that from Micro§oft years ago.

No - I've removed all c_move and only animate/size/change the models if they are not clipped.
Next step (and update) will be a new concept on entity interaction (instead of c_scan).

Re: SPOOR (life simulation) [Re: ] #226215
09/08/08 15:21
09/08/08 15:21

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



...if you're interested in the code optimizing process...

the entity interaction system is reset (again) to c_scan.
Called every 10th frame it the fastest way to keep the bugs communication wink

The most important task now is to optimize the render time of the "many" objects.
It currently takes about 50% to 66% of the total time resources.

Re: SPOOR (life simulation) [Re: ] #226238
09/08/08 17:01
09/08/08 17:01
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Runs pretty smooth here wink wink
Creative gameplay, nice work mercuryus smile smile

Cheers

Frazzle


Antec® Case
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Re: SPOOR (life simulation) [Re: frazzle] #226816
09/11/08 13:01
09/11/08 13:01

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



Next step of evolution: herbivore + carnivore = omnivore
Now the bugs (can) (prefer to) eat meat (and also other dead bugs)


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