Yes man you can:

Code:
ENTITY* player_en;
action player_one()
{
player_en = my;
while(my.skill1 == 0)//player_en.skill1
{
wait(1);
}
ent_remove(me);
}

action enemy()
{
while(player_en.skill1 == 0)//player_en.skill1
{
wait(1);
}
ent_remove(me);
}


You need to set "player.skill1" to "1" if you want to remove player and enemy..

Last edited by cro_games; 09/04/08 19:48.

Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)