maybe it's a stupid question, but i don't know how to create chained enemy, like the other enemy can be killed, but if you kill the head first it destroy the other I've read about path in the manual, but i haven't used yet, I would like to know how to use it with this type of enemy
sorry for the double post, but someone can givve me an idea? I think i can't just use ent_remove cause i don't know how to tell him to remove that and not all in the level thx all
the head sais to every chainpart what it has to do.. Part 1 follows the head ( simple if-not-at-this-position-than-go-to-it event ). Part 2 follows 1.. and so on
I don't really understand what have you say (sorry, my bad english) But I know how to create enemies following each other, i give theam the same action and put theam one behind other, so while moveing it's like they are following. My problem is, when the head is destroied the other enemies must die. So, I don't know how to use the ent_remove can be created something like this? ent_remove(me); ent_remove(enemy1); ent_remove(enemy2); but without destroy other enemy action in the level (supposing more enemies in the level)
I don't think I've explained myself, sorry my english >-<
You need to set "player.skill1" to "1" if you want to remove player and enemy..
Last edited by cro_games; 09/04/0819:48.
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)