Hi.
Ok , i Finish one demo of a simple game and i use the publish feature , and the
engine create a cd directory whith all the data of my game.
Ok , but wen i look in the directory all my wdl files was present and wen i run the executabe a startup message tell me the engine is compilating the scripts.
Well , if all logic of my game is in C-script everyone can after change or see how i make that game?
How i can protect my game to anyone see what i create using the engine?
This is possible? How?
Honestly , i dont feel good , if i publish a game where everyone can for example load all the models and entitys of the game.
Thanks and regards.
Wolff