BMAP pic_1 = "pic.pcx";
PANEL plane =
{
pos_x = 0; pos_y = 0;
bmap = pic_1;
layer = 1;
flags = VISIBLE;
}
ENTITY ent1 =
{
type = "soldier.mdl";
layer = 2; // display above view entities with layer 1
flags = VISIBLE; client_id = camera; // same camera parameters as the default view
x = 200; // place 100 quants ahead of the view
y = 0; // 50 to the right
z = 0; // and center vertically
}