doesnt it need to be ENTITY* ent1 = ... flags2 = ...;
I thought we were talking about flags here, and I missed the point. Well, now I get some crash, but I can see entity and probably crash is not related to this topic. But...
How can I attach action to such entity?
What kills me not, that makes me stronger.
***Working on RPG/RTS***
Re: Model on top of the panel
[Re: RyuMaster]
#225786 09/05/0823:3209/05/0823:32
Thanks a lot! It works. Some crashed appear, and functions like
Quote:
if(key_t) // X pressed { camera.x+=20; wait(3); } if(key_g) // X pressed { camera.x-=20; wait(3); }
stopped working, but at least it something they will work after adjustments. Good bye good-old actions, sight... Too bad there is no other way to display ent_create entity on top of the panel.