Ouch!

Quote:
doesnt it need to be
ENTITY* ent1 =
...
flags2 = ...;

I thought we were talking about flags here, and I missed the point.
Well, now I get some crash, but I can see entity and probably crash is not related to this topic. But...

How can I attach action to such entity?


What kills me not, that makes me stronger.

***Working on RPG/RTS***