function populate_panels(LEVEL* leveldata)
{
var i;
for (i=0; i<leveldata->overlays; i++) //Lets create as many overlays as needed
{
if(leveldata->visibility[i] == 1) //if visibility 1 then proceed
{
//overlay[i] = pan_create("bmap = leveldata.filename[i];pos_x = leveldata.posy[x];pos_y=leveldata.posy[i]; flags=VISIBLE;",2);
overlay[i] = pan_create("pos_x = 0; flags=VISIBLE;", 2);
overlay[i]->bmap = leveldata->filename[i];
overlay[i]->pos_x = leveldata->posx[i]; // i was x (above)
overlay[i]->pos_y = leveldata->posy[i];
}
}
}