Cheers, not sure why such a thing isnt ON by default, but the code workz now!
Also, how do you make objects in an array like situation.... In blitz 3d you could create a TYPE with arbitrary properties like XVEL,YVEL,ZVEL,ENTITY etc. ENTITY being the important one... you could just put for a BALL type for instance...
"
B.BALL = new ball
B\entity = createsphere()
"
but it seems in lite-C you have to name each and every individual object that exists, and do so independantly :S
I haven't thoroughly read up on arrays yet, but a quick glance showed me nothing that looked helpful!