Code:
function turn_towards_target()
{
  while(1)
  {
     // get the direction from the entity MY to the entity YOU
     vec_set(temp,your.x); 
     vec_sub(temp,my.x);
     vec_to_angle(my.pan,temp); // now MY looks at YOU
     camera.x = you.x - 90; // distance in x direction away from ball
     camera.z = 60; // height of camera
   }
}


You can use this if you also want the camera to follow the movement smile