Sorry, I'm again here grin

Now, I have another problem. Here is the Code:

Code:
FUNCTION Event_Feind()
{
 // Primärwaffe
 if (event_type == event_sonar)
 {
 
  my.skill5 -= you.skill7;
  
  if(my.skill5 <= 0)
  {
   ent_remove(my);
  }
 }
  
 //Sekundär
 if (event_type == event_shoot)
 {
  
   my.skill5 -= you.skill8;
  if(my.skill5 <= 0)
  {
   sleep(3);
   ent_remove(my);
  }
  
 }

 if(event_type == event_push)
 {
  vec_to_angle(my.pan,bounce);
  my.skill6 -= you.push - my.push;
  if(my.skill6 <= 0)
  {
   my.skill5 -= you.push - my.push;
  }
  if(my.skill5 <= 0)
  {
   ent_remove(my);
  }
 }
 WAIT(1);

}


ACTION I_Warhound
{
 my.frame = 1;
 my.push = 10;
 
 WHILE(1)
 {
  my.skill1 = 1;
  force.pan = -10 * key_force.x;
  my.skill14 = time * force.pan + max(1-time*0.7,0) * my.skill14;
  my.pan += time * my.skill14;
  
  vec_set(temp,my.x);
  temp.z = -4000;
  trace_mode = ignore_me + ignore_sprites + ignore_models + use_box;
  result = trace(my.x,temp);
  if (result > 5)
  {
   force.x = 0;
   force.y = 0;
   force.z = -0.5 * result;
   friction = 0.5;
  }
  else
  {
   force.x = 5 * key_force.y;
   force.y = 0;
   force.z = -2 * result;
   friction = 0.5;

if(force.x == 5){ my.frame += time * 0.2;
		  
  if(my.frame > 7)
  {
   my.next_frame = 1;
  }
  else 
  {
   my.next_frame = 0;
  }
  if(my.frame >= 8)
  {
   my.frame -= 5;
  }
  }
 
if(force.x == -5){ my.frame += time * 0.2;
   		  
		   
  if(my.frame > 7)
  {
   my.next_frame = 1;
  }
  else 
  {
   my.next_frame = 0;
  }
  if(my.frame >= 8)
  {
   my.frame -= 5;
  }
  }

  }
 
  my.skill11 = time * force.x + max(1-time*friction,0) * my.skill11;
  my.skill13 = time * force.z + max(1-time*friction,0) * my.skill13;
  dist.x = time * my.skill11;
  dist.y = 0;
  dist.z = time * my.skill13;

 
  move_mode = ignore_passable + glide;
  ent_move(dist,nullvector);
  
  Plasmaabschuss.x = my.x + 20;
  Plasmaabschuss.y = my.y + 10;
  Plasmaabschuss.z = my.z - 5;


 

  vec_diff(temp,nullvector,sicht_dist);
  vec_to_angle(sicht_ang,temp);
  sicht_ang.tilt = -10;

  vec_set(Sicht.x,sicht_dist);
  vec_rotate(Sicht.x,my.pan);
  vec_add(Sicht.x,my.x);
  vec_set(Sicht.pan,sicht_ang);
  ang_add(Sicht.pan,my.pan);
 
  
  on_p = Camera_Wechsel;
  on_m = menue_aufruf;
  my.enable_push = on;
  my.enable_shoot = on;
  

  WHILE(key_pressed(280) == 1) 
  {
  temp.x = mouse_pos.x;
  temp.y = 0;
  temp.z = 250 + mouse_pos.y;
  vec_for_screen(temp,Sicht);
 
  trace_mode = ignore_me + ignore_passable + activate_sonar + use_box;
  trace(my.x,temp);
  
 
  WAIT(1);
  }
  WHILE(key_pressed(281) == 1) 
  {
   temp.x = mouse_pos.x;
  temp.y = 0;
  temp.z = 250 + mouse_pos.y;
  vec_for_screen(temp,Sicht);
  trace_mode = ignore_me + ignore_passable + activate_shoot + use_box;
  trace(my.x,temp);
  
  WAIT(1);
  }
  WAIT(1);
 }
 
}


If I press the left mousekey with the Enemy in the middle of the mouse, nothing happens! Please help!

Auf Deutsch: Ich bins schon wieder grin
hier ist das Problem:
Code:
FUNCTION Event_Feind()
{
 // Primärwaffe
 if (event_type == event_sonar)
 {
 
  my.skill5 -= you.skill7;
  
  if(my.skill5 <= 0)
  {
   ent_remove(my);
  }
 }
  
 //Sekundär
 if (event_type == event_shoot)
 {
  
   my.skill5 -= you.skill8;
  if(my.skill5 <= 0)
  {
   sleep(3);
   ent_remove(my);
  }
  
 }

 if(event_type == event_push)
 {
  vec_to_angle(my.pan,bounce);
  my.skill6 -= you.push - my.push;
  if(my.skill6 <= 0)
  {
   my.skill5 -= you.push - my.push;
  }
  if(my.skill5 <= 0)
  {
   ent_remove(my);
  }
 }
 WAIT(1);

}


ACTION I_Warhound
{
 my.frame = 1;
 my.push = 10;
 
 WHILE(1)
 {
  my.skill1 = 1;
  force.pan = -10 * key_force.x;
  my.skill14 = time * force.pan + max(1-time*0.7,0) * my.skill14;
  my.pan += time * my.skill14;
  
  vec_set(temp,my.x);
  temp.z = -4000;
  trace_mode = ignore_me + ignore_sprites + ignore_models + use_box;
  result = trace(my.x,temp);
  if (result > 5)
  {
   force.x = 0;
   force.y = 0;
   force.z = -0.5 * result;
   friction = 0.5;
  }
  else
  {
   force.x = 5 * key_force.y;
   force.y = 0;
   force.z = -2 * result;
   friction = 0.5;

if(force.x == 5){ my.frame += time * 0.2;
		  
  if(my.frame > 7)
  {
   my.next_frame = 1;
  }
  else 
  {
   my.next_frame = 0;
  }
  if(my.frame >= 8)
  {
   my.frame -= 5;
  }
  }
 
if(force.x == -5){ my.frame += time * 0.2;
   		  
		   
  if(my.frame > 7)
  {
   my.next_frame = 1;
  }
  else 
  {
   my.next_frame = 0;
  }
  if(my.frame >= 8)
  {
   my.frame -= 5;
  }
  }

  }
 
  my.skill11 = time * force.x + max(1-time*friction,0) * my.skill11;
  my.skill13 = time * force.z + max(1-time*friction,0) * my.skill13;
  dist.x = time * my.skill11;
  dist.y = 0;
  dist.z = time * my.skill13;

 
  move_mode = ignore_passable + glide;
  ent_move(dist,nullvector);
  
  Plasmaabschuss.x = my.x + 20;
  Plasmaabschuss.y = my.y + 10;
  Plasmaabschuss.z = my.z - 5;


 

  vec_diff(temp,nullvector,sicht_dist);
  vec_to_angle(sicht_ang,temp);
  sicht_ang.tilt = -10;

  vec_set(Sicht.x,sicht_dist);
  vec_rotate(Sicht.x,my.pan);
  vec_add(Sicht.x,my.x);
  vec_set(Sicht.pan,sicht_ang);
  ang_add(Sicht.pan,my.pan);
 
  
  on_p = Camera_Wechsel;
  on_m = menue_aufruf;
  my.enable_push = on;
  my.enable_shoot = on;
  

  WHILE(key_pressed(280) == 1) 
  {
  temp.x = mouse_pos.x;
  temp.y = 0;
  temp.z = 250 + mouse_pos.y;
  vec_for_screen(temp,Sicht);
 
  trace_mode = ignore_me + ignore_passable + activate_sonar + use_box;
  trace(my.x,temp);
  
 
  WAIT(1);
  }
  WHILE(key_pressed(281) == 1) 
  {
   temp.x = mouse_pos.x;
  temp.y = 0;
  temp.z = 250 + mouse_pos.y;
  vec_for_screen(temp,Sicht);
  trace_mode = ignore_me + ignore_passable + activate_shoot + use_box;
  trace(my.x,temp);
  
  WAIT(1);
  }
  WAIT(1);
 }
 
}


Wenn ich also die linke Maustaste drücke und der Feind in der Mitte des Mauszeigers ist, passiert nix! Erbitte Hilfe!