OK Found another bug whilst trying to simulate this from a blank level.

- Open Wed.
- New Level
- Add cube large
- Apply default texture to cube
- set texture lock on cube
- Move cube into y axis slightly
- rotate cube slightly
- texture is still locked.
- build simple map.
- Click back in top view, now texture does remain locked, this is where it normally gets corrupted ????
- However now if you Run Level, it CRASHES.
- May still be related to locking I dunno.

In above example texture did remain locked, but the simple map would not run to preview the cube.

I'll need to look further into lock problem, tomorrow, I need to get some sleep now.

Jethro.