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Re: Problem opening engine in A7.50 Beta [Re: jcl] #227807
09/16/08 08:05
09/16/08 08:05
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Ok, the mystery is finally solved.

Your compiler named the resulting executable "A750TEST.exe". The lowercase "exe" caused the crash. Our compiler was set up to generate A750TEST.EXE (uppercase), that's why we never could reproduce the problem.

This will be fixed in the next update; the easy workaround is to generate an .EXE and not an .exe.

Re: Problem opening engine in A7.50 Beta [Re: jcl] #227815
09/16/08 09:33
09/16/08 09:33
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline OP
Senior Member
pararealist  Offline OP
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Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
Thanks very much. Hope it did not take up too much time for you.


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Re: Problem opening engine in A7.50 Beta [Re: jcl] #227950
09/16/08 23:31
09/16/08 23:31
Joined: Dec 2003
Posts: 521
LazyDog Offline
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LazyDog  Offline
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Joined: Dec 2003
Posts: 521
Yes, that does stop the error.

Could you possibly explain why a lower case .exe would cause engine_open to die if null was passed to it?

I'm just very curious as a fellow professional programmer what was causing that.


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Re: Problem opening engine in A7.50 Beta [Re: LazyDog] #228007
09/17/08 08:45
09/17/08 08:45
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Reason was a combination of two bugs. First, the engine strips ".EXE" from the uppercase executable name, only problem was that in certain situations the name was not converted to uppercase. Second, a beginner's mistake: Not checking if the stripping operation failed or not.

Re: Problem opening engine in A7.50 Beta [Re: jcl] #239701
12/06/08 17:28
12/06/08 17:28
Joined: Oct 2008
Posts: 10
Italy
Romeoxbm Offline
Newbie
Romeoxbm  Offline
Newbie

Joined: Oct 2008
Posts: 10
Italy
Hi...i've a problem just a little bit different..
When i try to open the engine with NULL parameter, it crash, but it works when i open the engine passing a level name in engine_open function.
Someone knows why?

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