action gondel1 {
while(1) {
vec_for_vertex(temp ,pan_platte,139);
my.x = temp.x;
my.y = temp.y;
my.z = temp.z-10;
if(key_q == 1) {
if(my.roll < 50) {
my.roll += 0.2*time;
}
}
if(key_a == 1) {
if(my.roll > 3.500) {
my.roll -= 0.2*time;
}
}
var akt_pos[3] = my.x, 0, 0;
var angle[3] = my.pan, 0, my.roll;
vec_rotate(akt_pos,angle);
my.pan += pan_speed;
if(key_w == 1) {
if(pan_speed < 4.5) {
pan_speed += 0.02*time;
}
}
if(key_x == 1) {
if(pan_speed > -4.5) {
pan_speed -= 0.01*time;
}
if(pan_speed <= 0) {
pan_speed = 0;
}
}
wait(1);
}
}