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Re: helicopter game
[Re: cro_games]
#226701
09/10/08 20:14
09/10/08 20:14
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Joined: Aug 2006
Posts: 155
RyuMaster
Member
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Member
Joined: Aug 2006
Posts: 155
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Well, you can use rotor blades for it.
What kills me not, that makes me stronger.
***Working on RPG/RTS***
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Re: helicopter game
[Re: RyuMaster]
#226705
09/10/08 20:20
09/10/08 20:20
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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create a seperate set of rotor blades as a model. Find the top vertex of the helicopter model or a vertex to attach the rotor blades too.
Then create an action that snaps the blade model to the helicopter and rotate it by changing it's pan angles.
Last edited by DJBMASTER; 09/10/08 20:20.
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Re: helicopter game
[Re: DJBMASTER]
#226708
09/10/08 20:37
09/10/08 20:37
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Joined: Sep 2007
Posts: 761 Hrvatska (Croatia ), Slavonski...
cro_games
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User
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
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create a seperate set of rotor blades as a model. Find the top vertex of the helicopter model or a vertex to attach the rotor blades too.
Then create an action that snaps the blade model to the helicopter and rotate it by changing it's pan angles. And what if helicopters rotation changes? It will not work.. If you want this to work you need to use: c_rotate(ENTITY, vector(pan,tilt,roll), USE_AXIS);
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Re: helicopter game
[Re: cro_games]
#227247
09/13/08 13:31
09/13/08 13:31
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Joined: Sep 2008
Posts: 2
jhenzou
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Guest
Joined: Sep 2008
Posts: 2
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