Yes that, and you need to use "c_rotate(ENTITY, vector(pan,tilt,roll), USE_AXIS);" for rotation of rotor blades,if you want that to work..
Or you can just use bone animation..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
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Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)