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Re: Other Platforms (Porting to X: Part 2) [Re: sPlKe] #46193
04/03/07 20:22
04/03/07 20:22
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline OP
Senior Expert
Doug  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Splke: Please do a search on our forum for Nintendo and port. Or just go to this post.


Conitec's Free Resources:
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Re: Other Platforms (Porting to X: Part 2) [Re: Doug] #46194
04/03/07 22:09
04/03/07 22:09
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

Splke: Please do a search on our forum for Nintendo and port. Or just go to this post.




oh... im sorry i should have know this thread. sorry

Re: Other Platforms (Porting to X: Part 2) [Re: sPlKe] #204781
05/01/08 17:38
05/01/08 17:38
Joined: Aug 2003
Posts: 180
Reactor Core
NeutronBlue Offline
Member
NeutronBlue  Offline
Member

Joined: Aug 2003
Posts: 180
Reactor Core
Well, everyone seems to be looking at the major "Console" platforms for porting.
(Xbox, Nintendo, etc..)
I'd like to see 3DGS (or a subset) ported to PocketPC devices.
Windows Mobile5/6 *does* include some DirectX drivers and D3D support.
Granted, you couldn't download a 50Mb game to one of these,
but I'm sure an enjoyable game could be written for these devices.
OK, maybe you *could* download a 50Mb game if you had an SDCard installed...
This could be a NEW market for distribution, and I guarantee you this market
is *not* saturated with 3D games!
Not to mention you wouldn't need *anyone's* approval to distribute your game
on these handheld devices.


Dreaming ain't Doing..!
<sigh> Darn semicolons - I always manage to miss at least 1..!
Re: Other Platforms (Porting to X: Part 2) [Re: webamerica] #209280
06/02/08 10:37
06/02/08 10:37
Joined: Jun 2008
Posts: 2
UK
Z
ZozuRules Offline
Guest
ZozuRules  Offline
Guest
Z

Joined: Jun 2008
Posts: 2
UK
Hi, I've just registered and cannot see how you post a new topic. So this seems to be the only way to write anything. The problem I'm having with Gamestudio is capturing in Captivate and Campasia. Both programs drop frames, create strobing, flickering, the objects are visibly processing, basically not smooth and are capturing a fraction of the frames. I’ve tried several different frame capture rates and it hasn’t made any difference.

We can’t adjust the resolution of Gamestudio as our developer has left!!! We can’t adjust hardware acceleration, as the capture software recommends, as our game opens in the wrong window.

Can anyone advise? Thank you smile

Re: Other Platforms (Porting to X: Part 2) [Re: ZozuRules] #209485
06/03/08 12:11
06/03/08 12:11
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
Serious User
indiGLOW  Offline
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
if I understand the question correctly, I recommend FRAPS


The Art of Conversation is dead : Discuss
Re: Other Platforms (Porting to X: Part 2) [Re: indiGLOW] #209532
06/03/08 20:43
06/03/08 20:43
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
i can aslo recommend taksi(search google and sourceforge). Nearly same thing as fraps, lets you select video/audio codecs,can hook directx and opengl apps. etc.. and it is &#305;oen source and free.


3333333333
Re: Other Platforms (Porting to X: Part 2) [Re: Quad] #209593
06/04/08 10:13
06/04/08 10:13
Joined: Jun 2008
Posts: 2
UK
Z
ZozuRules Offline
Guest
ZozuRules  Offline
Guest
Z

Joined: Jun 2008
Posts: 2
UK
Hi indiGLOW! Thank you so much, FRAPS worked a treat. We're extremely happy here, although we dont understand why it worked over campasia, snagit & captivate?! Its a bit of a mystery.

Thanks anyhow you've made a lot of folk here in our office v. happy smile

Last edited by ZozuRules; 06/04/08 10:14.
Macintosh [Re: Doug] #223680
08/25/08 21:32
08/25/08 21:32
Joined: Aug 2008
Posts: 26
Arkansas, USA
W
willjones Offline
Newbie
willjones  Offline
Newbie
W

Joined: Aug 2008
Posts: 26
Arkansas, USA
Is it possible to compile a Gamestudio project for a mac OSX system? I realize XBox is a closed system and there are plenty of commments about that posted on this thread, but I couldn't find comments about Macs.

Also, curious about any support for targeting Adobe Flash SWF format although I doubt this exists.

Thanks for any info...

Re: Macintosh [Re: willjones] #224764
09/01/08 05:30
09/01/08 05:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
did you read any of the other posts? 3dgs is a dx only system. ....

Re: Macintosh [Re: lostclimate] #226768
09/11/08 06:59
09/11/08 06:59
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline
Junior Member
MegaMarioDeluxe  Offline
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
You can try running DirectX games in Darwine, which emulates Windows 95 and up to XP on your mac.

Last edited by MegaMarioDeluxe; 09/11/08 07:00.

----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net
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