Hi! You can find additional discussion on this matter in newbies forum if needed.
Now, I have robot model, which preforms frame ertex-based jump animation.
I use vec_for_vertex to attach hand to robot.
vec_for_vertex is not being updated during frame animation at all. Like, vertex is not moving, but stays still. So hand is not being attached as well.
Is that true?
Is there a way to force-update it?
vector updates only if I use c_move or change entities x,y, or z value, but nor during frame vertex-based animation.
Regards,
Konstantin.