Code:
action get_dis_house()
{
draw_begin();
	house = my;
	snowman = you;
	my.ambient = 100;
	while (1)
	{
distance = vec_dist(house.x,snowman.x);

str_for_num(dis,distance); 
if(distance == 0)
{
draw_text("you got a problem",20,20,vector(255,255,0));
}
else
{
draw_text(dis,20,20,vector(255,255,0));
}
	
	if(distance >100) 
	
{sys_exit ("Thank you for playing");}
	
	 wait (1);
	}

}



"empty"