action get_dis_house() { draw_begin(); house = my; snowman = you; my.ambient = 100; while (1) { distance = vec_dist(house.x,snowman.x); str_for_num(dis,distance); if(distance == 0) { draw_text("you got a problem",20,20,vector(255,255,0)); } else { draw_text(dis,20,20,vector(255,255,0)); } if(distance >100) {sys_exit ("Thank you for playing");} wait (1); } }
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