hey. im back with another question :P
so ive been trying to add a bmap and change it depending on the players action points.
BMAP* redbar ="bar_red.png";
BMAP* greenbar ="bar_green.png";
BMAP* bar1 = greenbar;
BMAP* bar2 = greenbar;
BMAP* bar3 = greenbar;
BMAP* bar4 = greenbar;
BMAP* bar5 = greenbar;
BMAP* bar6 = greenbar;
BMAP* bar7 = greenbar;
BMAP* bar8 = greenbar;
BMAP* bar9 = greenbar;
BMAP* bar10 = greenbar;
...
if ( actionpoints > 10 )
{bar1 = greenbar;}else{bar1 = redbar;}
prob is its not changing. is this right?