Hmmm, BUT
* entities dont use textures - but the models ( *.mdl, *.x, etc) you create it from do.
* the landscape isn't a landscape just a flat cube - I know, but it is still entity, so change its material, and check its textures for alpha.
* the material makes no apparent changes - Damn, but we will go back to this once youve checked
on the textures in MED of your models and see if they have alpha channels.
* i've removed spaces from between the SET flags - good, just to be safe. Its only seems to be a problem sometimes.
Good on with the sprites
And Ive also seen this with the number of entities. Never found a workaround yet. Not a problem for me
as it was a rampant entity spawner gone haywire.