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Re: Just blue when running [Re: Tiles] #228001
09/17/08 08:27
09/17/08 08:27
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Tiles Offline OP
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Okay, now i'm totally confused. It cannot be that you need to define every little mdl file to extra load. That would be unbelievable cumbersome to build anything. What's the WED good for then?


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #228003
09/17/08 08:39
09/17/08 08:39
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Rasch Offline
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Rasch  Offline
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No itīs not needed to load a mdl via script. If you include it in WED itīs automaticly loaded in the game.

Re: Just blue when running [Re: Rasch] #228006
09/17/08 08:44
09/17/08 08:44
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Tiles Offline OP
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Thanks Rasch smile

Honestly i get mad at all this stuff.

I have a level with two lights. Dynamic light is ticked, the objects in question have cast and receive shadow ticked. But it looks the same than the same level without the two lights. In both cases the standard light is used. The two lights are totally ignored.

Nothing seems to work. No matter what i touch smirk

Last edited by Tiles; 09/17/08 08:48.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #228011
09/17/08 09:03
09/17/08 09:03
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Tiles Offline OP
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Okay, now i managed to change the colour ... argh!



Seems that i stumble across every available pitfall at the moment laugh

One hollow cube, one position. No light, Default Build method. Did it a hundret times before, now it fails. No more standardlight. That is what i see now, black. Close to the point to give up ...

Last edited by Tiles; 09/17/08 09:11.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #228017
09/17/08 09:23
09/17/08 09:23
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Rasch Offline
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I got the same problem. You have to set an Sun Ambient (the lightness of the shadows). File -> Map Properties -> Sun -> Sun Ambient (128,128,128 - a grey)

Try that!

Re: Just blue when running [Re: Rasch] #228020
09/17/08 09:32
09/17/08 09:32
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Tiles Offline OP
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But it had worked before. Hmm. Changing the ambient light solved it indeed. Thanks for the tip smile

Anyways, i had inserted a light then. Am still at the MDL problem. And as you can see, you can see nothing from the meshes.



No matter what MDL i try, my own that came across Blender or across Ultimate Unwrap then MED, some from IntenseX, it doesn't get displayed in the level. It stays blank where a mesh should be. Means i cannot test light, i cannot build a level at all. What is going on here? You say MDL should be displayed. What am i overlooking?

Last edited by Tiles; 09/17/08 09:37.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #228023
09/17/08 09:46
09/17/08 09:46
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Rasch Offline
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Have you created the castle by yourself? WHich format did you export it? How did you import it?

Re: Just blue when running [Re: Rasch] #228034
09/17/08 11:18
09/17/08 11:18
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Tiles Offline OP
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Just to answer your question about the art pipeline. Yes, selfmade. Starting point was trueSpace 7.6. Exported as Collada or X, imported into Ultimate Unwrap. From here exported as FBX and imported into MED. From there saved as MDL7. Another art pipeline goes across exporting as OBJ, then importing into Blender, and export from there using the MDL7 script.

Besides that, i have it, i have the baddie. Weeha smile

It is something this simple that you have to overlook it. The models were stored into a subfolder. But a blank level needs the meshes in the same folder than the WMB. When i put it out of the folder and besides the WMB everything works as thought.

Makes me wonder why you can load meshes from a subfolder into a level at all when the result doesn't gets displayed then. For me a bug. But anyways. Now i know what it is. Now it displays my meshes. And i can go on. Phew, what a battle smile

Many thanks for all the help and patience guys smile



One last question though. The meshes just gets displayed until a specific zoom. I move out a bit and the models vanishes. Which leads me to a next last question. How can i prevent the vanishing?

Last edited by Tiles; 09/17/08 12:07.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Just blue when running [Re: Tiles] #228045
09/17/08 12:12
09/17/08 12:12
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Rasch Offline
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add this to your script

PATH "\\models";

Now it should also work when the models are in the subfolder "models"

What do you mean with vanish? In WED or when running?

Re: Just blue when running [Re: Rasch] #228054
09/17/08 12:49
09/17/08 12:49
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Tiles Offline OP
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Quote:
add this to your script

PATH "\\models";


Thanks, but that's the whole point of a very blank level. There is no script smile

Quote:
What do you mean with vanish? In WED or when running?


My fault, explanation was not close enough. When running. I move a bit away and the meshes disappears.





This is of course in a blank level without any script.

Last edited by Tiles; 09/17/08 12:49.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
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