Hey there i have just started using Lite-C (a few weeks experience) but have managed to code up a basic particle spawner of my own. However, it seems that anything more than 1000 particles alive at a time is nothing but death for ones framerate. Surely there is a way to alter this, i have a good system, but a much older engine i used to use (blitz3d - thats like made in about 2001 i think) can handle about 10,000 easy and upto 15,000 without crashing!

Any advice is helpful!


I am a noob to this... Blitz3D is where i am best at!