Here something that will give you a start.

Code:
action my_player()

{ 

       player = my; // I'm the player

       set (my, INVISIBLE); // no need to see player's model in 1st person mode

       while (1)

       {

               // move the player using the "W", "S", "A" and "D" keys; "10" = movement speed, "6" = strafing speed

               c_move (my, vector(20 * (key_w - key_s) * time_step, 6 * (key_a - key_d) * time_step, 0), nullvector, GLIDE);

               if (mouse_left) // if the player presses the left mouse button

               {

                       fire_bullets(); // call this function

               }

               vec_set (camera.x, player.x); // use player's x and y for the camera as well

               camera.z += 30; // place the camera 30 quants above the player on the z axis (approximate eye level)

               camera.pan -= 5 * mouse_force.x * time_step; // rotate the camera around by moving the mouse

               camera.tilt += 3 * mouse_force.y * time_step; // on its x and y axis

               player.pan = camera.pan; // the camera and the player have the same pan angle

               wait (1);

       }

}




renny


I have A7 Commercial .............. Now I just need to learn how to use it