wow that looks cool!!
@ventilator: if you look at the code you will see that you can comment out some of the passes such as anywhere from p4-p12 to p13 which are just pixel shaders(very repetative ones I might add). This will make the effect less furry however, but should help speed. I'm sure you should be able to use a count or something instead of 13 identical passes with the only difference being the shader number =/. I just got a headache thinking about that one...
M3PHiSTO
PS getting ready to test out the hatching shader
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