Heres a sneak peak at the next release of X-Blaster, which is very close to completion now.




I've spent a lot of time tweaking the controls and adding a little bit more feedback, but mostly I have been adding to the level sctructure including early prototype boss enemies.
The game has evolved considerably and it now has a really solid set of game play mechanics.
I've spent the last 24 hours bolting on some UI and hopefully will have this all wrapped up for a release in the next few days

@Phemox: I think to broaden the appeal of the X-Blaster demo template, I will need to add joystick support, if only for the majority of members here.
I am a little suprised that so few people seem to have a Xbox360 pad connected to their PC. I certainly agree with your comments regarding 'WASD' and the migration to pad controls. Although I think the hardcore gamers will stick with mouse and keyboard for fast FPS games, until something comes out that tops it...
Anyway, thanks everyone for helping test this, much appreciated
