Heres a sneak peak at the next release of X-Blaster, which is very close to completion now.



I've spent a lot of time tweaking the controls and adding a little bit more feedback, but mostly I have been adding to the level sctructure including early prototype boss enemies.

The game has evolved considerably and it now has a really solid set of game play mechanics.

I've spent the last 24 hours bolting on some UI and hopefully will have this all wrapped up for a release in the next few days smile

@Phemox: I think to broaden the appeal of the X-Blaster demo template, I will need to add joystick support, if only for the majority of members here.

I am a little suprised that so few people seem to have a Xbox360 pad connected to their PC. I certainly agree with your comments regarding 'WASD' and the migration to pad controls. Although I think the hardcore gamers will stick with mouse and keyboard for fast FPS games, until something comes out that tops it...

Anyway, thanks everyone for helping test this, much appreciated smile


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