Hiho, pretty nice shader! It is exactly what I need for Dangerous Vaults2 *lol* and Triablo... and, and, and, I just hope I get how to fine adjust something for frame rates in this shader (I really do not know much about the shader syntax, but I am trying ).

@ Ventilator: You have to use shaders on lifeforms as clothes. For example, Tara is a model out of four models: body, eyes, trouser, latexsuit, boots and hair. The clothes are made with milkshapes FATBOY TOOL.
The same I have to do for the gorillas, tigers, leopards and and and. The suit is there where the fur will be. Thanks to the bones ANIMATION which makes it easily possible to wrap models artound models (with animation) (it was hard work ind angerous vaults 1 to synchronisize Tara, Enemies and clothes for the animations).
MfG EX

Oha! I forgot to explain whats up with the fatboy tool: You have your finished bodymodel first. MAke a security copy, because it may happen that you overwrite ist accidentially...
Open the copy, delete head and legs and arms... and you got your suit. Now open it in milkshape (if you create bones in milkshape, your skin will be lost) and use the fatboy tool on the model. Then wit will be a bit bigger as the body. This is not the same as scaling... fatboy tool moves every vertice in its normal direction. Scaling just moves vertices out of the center!

Last edited by EX Citer; 02/04/04 06:11.

:L