Hi

I was wondering how mouse detection on level entities affects the fps internally.

1).If none of my models have touch/click events,then does the fps go down even by simply having mouse cursor being visible on screen ?

2).Does a lower mouse_range increase fps ?

3).Should I write a simple "mouse manager"....simply meaning that I disable mouse touch/click events of an entity if its far from the player or does lowering mouse_range would do the same job ?

Thanks

regards
zazang


I like good 'views' because they have no 'strings' attached..