Well, with my method you are able to add many materials to one model. FOr example, in triablo, there will be monster with an metall armor (metal shadered), with leather parts (bumpmapped(?)) and fur on skin parts (werewolves or something). Or tara: the suit (enviroment map shader), trousers (bumpmap shader(?)). It is not 100% the same as ONE model, but it looks like Even if there would be no shaders, I would do the same, so it doesn´t matter to me. I even done that in DV1...

MfG EX


:L