Please excuse if this has already been discussed some where on the forum. My searches in the forum and manual for an answer were unsuccessful.
I recently purchased the commercial version of A7 and am now trying to make the jump from Darkbasic Pro, or at least am trying to get familiar with 3DGS.

In DBPro I was able to apply multiple shaders on a single .x object by assigning them to "limbs"/ sub objects of the entity.
For example, in my 3d application I would separate body parts (which use the skin shader) from clothing parts (normal map).
I would then parse through the .x file to get the "limb" or sub object numbers and apply the shaders through "set limb effect" instead of "set object effect" (which would apply a shader to the whole object).

Is there a way to achieve this in 3DGS with .mdl or .x files ?
Some info regarding this matter would be much appreciated !
Thanks