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Re: Ati's Fur Shader!! [Re: ventilator] #22797
02/04/04 06:05
02/04/04 06:05
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
Hiho, pretty nice shader! It is exactly what I need for Dangerous Vaults2 *lol* and Triablo... and, and, and, I just hope I get how to fine adjust something for frame rates in this shader (I really do not know much about the shader syntax, but I am trying ).

@ Ventilator: You have to use shaders on lifeforms as clothes. For example, Tara is a model out of four models: body, eyes, trouser, latexsuit, boots and hair. The clothes are made with milkshapes FATBOY TOOL.
The same I have to do for the gorillas, tigers, leopards and and and. The suit is there where the fur will be. Thanks to the bones ANIMATION which makes it easily possible to wrap models artound models (with animation) (it was hard work ind angerous vaults 1 to synchronisize Tara, Enemies and clothes for the animations).
MfG EX

Oha! I forgot to explain whats up with the fatboy tool: You have your finished bodymodel first. MAke a security copy, because it may happen that you overwrite ist accidentially...
Open the copy, delete head and legs and arms... and you got your suit. Now open it in milkshape (if you create bones in milkshape, your skin will be lost) and use the fatboy tool on the model. Then wit will be a bit bigger as the body. This is not the same as scaling... fatboy tool moves every vertice in its normal direction. Scaling just moves vertices out of the center!

Last edited by EX Citer; 02/04/04 06:11.

:L
Re: Ati's Fur Shader!! [Re: EX Citer] #22798
02/04/04 07:56
02/04/04 07:56
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Posts: 1,276
trapped in a paper bag
yeah, I tried it all. Its not a model thing, since it still crashes on compile without any objects. I removed any and all other shaders... oh well..


Drew Medina
Game Developer (Artist)
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Re: Ati's Fur Shader!! [Re: EX Citer] #22799
02/04/04 08:13
02/04/04 08:13
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
i know that there are several workarounds to use materials on individual parts but nevertheless the possibility to assign multiple materials to a model would be very helpful...

...
btw. i added a hatching shader conversion to my wiki.

@drew: maybe you can publish the project and try it on a different computer to find out if it's a driver problem or something like that...

Re: Ati's Fur Shader!! [Re: ventilator] #22800
02/04/04 09:59
02/04/04 09:59
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Posts: 1,276
trapped in a paper bag
good idea! wow...no shaders for a while, then BAM!!!
thanks
Is this what you mean by Hatching shader? (ATI demo)
Also, can you explain how to put the images in RGB?
(Dont mean to hijack the thread..you should open another just for hatching). Again, Thanks for all and any shaders!!




Drew Medina
Game Developer (Artist)
Personal & professional website
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My Blogspot
Re: Ati's Fur Shader!! [Re: Drew] #22801
02/04/04 10:20
02/04/04 10:20
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
yes, but the example i converted isn't so sophisticated. it doesn't have shadows, outlines and colors. outlines and colors would be easy to add though. for outlines the shell method of the fur shader could be used.

you could simply draw into the individual color channels in your image editing program!

Re: Ati's Fur Shader!! [Re: ventilator] #22802
02/04/04 16:16
02/04/04 16:16
Joined: May 2002
Posts: 2,541
Berlin
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EX Citer  Offline
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Posts: 2,541
Berlin
Well, with my method you are able to add many materials to one model. FOr example, in triablo, there will be monster with an metall armor (metal shadered), with leather parts (bumpmapped(?)) and fur on skin parts (werewolves or something). Or tara: the suit (enviroment map shader), trousers (bumpmap shader(?)). It is not 100% the same as ONE model, but it looks like Even if there would be no shaders, I would do the same, so it doesn´t matter to me. I even done that in DV1...

MfG EX


:L
Re: Ati's Fur Shader!! [Re: EX Citer] #22803
02/05/04 09:26
02/05/04 09:26
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
@drew: try to run the fur shader with the latest beta. i found out that it doesn't work for me with 6.20.2 either. strange... maybe it helps!

Re: Ati's Fur Shader!! [Re: ventilator] #22804
02/05/04 09:58
02/05/04 09:58
Joined: Oct 2003
Posts: 151
Watseka, Illinois
M3PHiSTOPH3L3S Offline OP
Member
M3PHiSTOPH3L3S  Offline OP
Member

Joined: Oct 2003
Posts: 151
Watseka, Illinois
I believe that I'm actually using 6.20.2 and it works, but I'm also using a GeForceFX. Not ATI.

M3PHiSTO


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Re: Ati's Fur Shader!! [Re: M3PHiSTOPH3L3S] #22805
02/05/04 16:33
02/05/04 16:33
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
i have no problems, and a good framerate. but i have a radeon 9600pro


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Re: Ati's Fur Shader!! [Re: ello] #22806
02/05/04 16:57
02/05/04 16:57
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
I got it! my mistake...sorry
My TGA was greyscale for somereason...I fixed it by adding my alpha channel and saving it as 32bit...

sweetness.


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
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