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Re: Ati's Fur Shader!!
[Re: ventilator]
#22797
02/04/04 06:05
02/04/04 06:05
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Hiho, pretty nice shader! It is exactly what I need for Dangerous Vaults2 *lol* and Triablo... and, and, and, I just hope I get how to fine adjust something for frame rates in this shader (I really do not know much about the shader syntax, but I am trying ).
@ Ventilator: You have to use shaders on lifeforms as clothes. For example, Tara is a model out of four models: body, eyes, trouser, latexsuit, boots and hair. The clothes are made with milkshapes FATBOY TOOL.
The same I have to do for the gorillas, tigers, leopards and and and. The suit is there where the fur will be. Thanks to the bones ANIMATION which makes it easily possible to wrap models artound models (with animation) (it was hard work ind angerous vaults 1 to synchronisize Tara, Enemies and clothes for the animations).
MfG EX
Oha! I forgot to explain whats up with the fatboy tool: You have your finished bodymodel first. MAke a security copy, because it may happen that you overwrite ist accidentially...
Open the copy, delete head and legs and arms... and you got your suit. Now open it in milkshape (if you create bones in milkshape, your skin will be lost) and use the fatboy tool on the model. Then wit will be a bit bigger as the body. This is not the same as scaling... fatboy tool moves every vertice in its normal direction. Scaling just moves vertices out of the center!
Last edited by EX Citer; 02/04/04 06:11.
:L
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Re: Ati's Fur Shader!!
[Re: ventilator]
#22800
02/04/04 09:59
02/04/04 09:59
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
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Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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good idea! wow...no shaders for a while, then BAM!!!
thanks
Is this what you mean by Hatching shader? (ATI demo)
Also, can you explain how to put the images in RGB?
(Dont mean to hijack the thread..you should open another just for hatching). Again, Thanks for all and any shaders!!
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Re: Ati's Fur Shader!!
[Re: ventilator]
#22802
02/04/04 16:16
02/04/04 16:16
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Well, with my method you are able to add many materials to one model. FOr example, in triablo, there will be monster with an metall armor (metal shadered), with leather parts (bumpmapped(?)) and fur on skin parts (werewolves or something). Or tara: the suit (enviroment map shader), trousers (bumpmap shader(?)). It is not 100% the same as ONE model, but it looks like Even if there would be no shaders, I would do the same, so it doesn´t matter to me. I even done that in DV1... MfG EX
:L
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Re: Ati's Fur Shader!!
[Re: ventilator]
#22804
02/05/04 09:58
02/05/04 09:58
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Joined: Oct 2003
Posts: 151 Watseka, Illinois
M3PHiSTOPH3L3S
OP
Member
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OP
Member
Joined: Oct 2003
Posts: 151
Watseka, Illinois
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I believe that I'm actually using 6.20.2 and it works, but I'm also using a GeForceFX. Not ATI.
M3PHiSTO
"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN)
Yahoo Messager ID: SHATT3R3DFA1TH
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