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Re: Stonewall Penitentiary (demo included)
[Re: CBSection31]
#228136
09/17/08 20:32
09/17/08 20:32
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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hmm ok, nvr mnd i will have to wait for a vid or something similar
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Stonewall Penitentiary (demo included)
[Re: CBSection31]
#228163
09/17/08 23:27
09/17/08 23:27
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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I didn't play the Demo yet, but i LOVE that you have a lot of screenshots on the site! I have a few basic questions: - Do you use level geometry (blocks) in any of the levels? - Are you using any shaders, like normalmapping, specular etc? - How about simple detailmapping? - What version of GS do you use? I like this work a lot from what I see in the screnshots! In fact, in the future i'll probably ask if you want to join a project I have waiting to continue with because your work and attention to detail is something I share. anyway, that's later :P Awesome job so far! I Can't wait to play the demo - Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Stonewall Penitentiary (demo included)
[Re: CBSection31]
#228186
09/18/08 04:59
09/18/08 04:59
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hey CBSection, Congratulations on bringing your game at the state it is today. It's always refreshing to see a gamestudio project to make it to stages where it actually 'feels' like a completed game, and we certainly don't get to see that very often. I played the demo and finished it. I liked the concept of the game (I don't care if it's similar to Saw or who did it first..), and there were several elements in that 10 minute demo that managed to get me in the dark mood of the game (like the mental descent of an ex-prisoner that you get to read in that yellow notebook..). As for critics, I found the generic voices incredibly stiff, fake, and definite mood-killers. I'm talking about the stuff that you hear as feedback from your actions, not the voices during dialogue, which were actually better. Although, the ones during the dialogue seemed a bit overly too joyful. I somehow got the feeling that I hadn't just been kidnapped, tied up, and thrown naked into a disgusting cell but was instead chit chatting with a chick at a bar.. Also, I got a question.. The pic in the desk had writing on it that it was from 1968, but the today dates in the guard postbook were from 1967, so what's the deal with that? Minor design mistake, or major story hint? Anyhow, good job.. The game definitely felt like it wasn't a Gamestudio project and at the end of the day that's what it's all about.. Cheers, Aris
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Re: Stonewall Penitentiary (demo included)
[Re: badapple]
#228275
09/18/08 13:32
09/18/08 13:32
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Joined: Oct 2005
Posts: 131
CBSection31
OP
Member
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OP
Member
Joined: Oct 2005
Posts: 131
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LarryLaffer - (Great name, btw, I miss those games) Thanks for your comments! The talking that plays while inspecting the in-game objects is actually only temporary...I had the voice actor do them REALLY quickly on a junky mic, just to get them done in time for the demo. I plan to re-do these for release so that they don't sound so...well, bad. lol As for the fairly light-hearted nature of the cutscene dialog...well, that's going to change in the story shortly after the demo ends, when something happens... Regarding the date issue: You don't learn this in the demo, but - although the prison was closed a long time ago - a guard regularly came in to inspect the grounds for years following. It was one of these guards that left the photo. (Not a story clue, though, I'm afraid. :))
Last edited by CBSection31; 09/18/08 13:46.
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Re: Stonewall Penitentiary (demo included)
[Re: CBSection31]
#228333
09/18/08 19:00
09/18/08 19:00
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The website is very salutary, the info that is provided on there makes the thing more structured. The gameplay itself is smooth, the concept is refreshing too but like mentioned before, the lighting needs some work Adapt that and you'll have one nice game Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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