Originally Posted By: Nidhogg
This one works...

Exploding Box Demo

Sorry bout that, Forgot to change the c_setminmax(my) to
c_setminmax(my_box.model) in the new_sprite function..


Thats kool thanks!

The thing is, these working examples only use about 100-300 sprites max, im looking at creating programs that will use about 10,000 and its slowing down if i use more than 500 at the minute!


I am a noob to this... Blitz3D is where i am best at!