Thanks for all the good info everyone!

Here's what I found.

Lightwave looks good. It is feature rich, and has some robust poly modeling tools, but I'm a little worried about it's UV mapping features. It seems a little harder than it has to be. Seems like the learning curve might be high, and the solutions for smoothing problems seem to be workarounds. On the other hand, it is full featured and an amazing price.

Cinema 4D looks pretty good, and includes Bodypaint which would help out tremendously. Also seems to export to common formats. I couldn't find enough information to know if their poly modeling or UV tools are any good. I'm so familiar with pelt mapping for organic shapes that I don't know if I can go back.

Modo looks very good as a pure modeler, but again I'm worried about the poly modeling toolset. It would be nice to switch between modeling and sculpting, and the UV tools seem amazing. Also, I couldn't find any information on how it exports. Does it just save to a proprietary format? Has anyone used Modo and gotton a model into Gamestudio?

I'm still looking, and I haven't begun to look into grouping less expensive separate programs. I do like working in as few programs as possible.

In the end I might just convince the company to stick with Max. Maybe add Zbrush or Modo, I don't know. I do have Max down.


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