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Re: apache ah64 game
[Re: firelord]
#228357
09/18/08 21:45
09/18/08 21:45
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Joined: Nov 2005
Posts: 66 Spokane, WA, USA
Vonman
Junior Member
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Junior Member
Joined: Nov 2005
Posts: 66
Spokane, WA, USA
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I guess you would set CAMERA.Z to a specific amount above your player's aircraft, create a loop instruction that keeps the camera.x and camera.y cords equal to the aircrafts.x and .y cords, and by fixing the camera.tilt to -90.
Example:
function Chopper_cam() { while(1) { camera.x = aircraft.x; camera.y = aircraft.y camera.z = aircraft.z + 8000; camera.tilt = -90; wait(1); } }
The things you would need for this to work is 1. A POINTER to the aircraft (eg: ENTITY* CHOPPER;) in the beggining of the script. 2. An aircraft model 3. An aircraft model ACTION
Last edited by Vonman; 09/18/08 21:47. Reason: More Details
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Re: apache ah64 game
[Re: Vonman]
#228617
09/20/08 23:25
09/20/08 23:25
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Joined: Apr 2008
Posts: 61
firelord
OP
Junior Member
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OP
Junior Member
Joined: Apr 2008
Posts: 61
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im using the templates at moment and im using version 7.10 extra.
Last edited by firelord; 09/22/08 18:09.
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