Ok so i was working on a project and decided to publish a part of it to check something out. During publishing there was no problems at all but then when i go to launch the .exe i get an error report. So i went into my script and deleted some parts and found it only works after published when a few blocks of code are deleted (the blocks of code are the ones under ///////ALL LINES BELOW HERE!)
Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>

///////////////////////////////
ENTITY* arm;
ENTITY* door;
BMAP* control ="controls.bmp";
var shoot_percentage;
STRING* gameover = "GAME OVER!!";
var trigx;
var trigy;
var blocktrigx;
var blocktrigy;
var traced;
ENTITY* trig1;///Openx entity
ENTITY* trig2;///Openx2 entity
ENTITY* trig3;///openy entity
ENTITY* trig4;///openy2

void make_player();

PANEL* gameover_pan =
{
	digits = (450, 300,"Press C to close" , "Arial#24d", 1, gameover);
}


function main()
{
	max_entities = 9000;////Enable up to 2000 Entities
video_mode = 7;
	level_load ("scifi_1.wmb");
	wait (2); // wait until the level is loaded 
 arm = ent_create ("handgloc.mdl", vector(-768.000, -112.000, -272.000), make_player);
}



action door_open()
{
	door = me;
}

void gun_blowback()
{
	
	while (shoot_percentage < 100.0001){
			ent_animate(arm,"shoot",shoot_percentage, 0);
	shoot_percentage += 1.6 * time_step; wait(1);}
	
}

void option_panel();

void make_player()
{
	arm = me;
		while (1)
	{
		trigx = my.x;
		trigy = my.y;
		camera.x = arm.x;
		camera.y = arm.y;
		camera.z = arm.z + 3;
		camera.pan = arm.pan;
		camera.tilt = arm.tilt;
		arm.z = -320.500;
 		if (key_w)
    	c_move (arm, vector(10 * time_step, 0, 0), nullvector,IGNORE_PASSABLE);
    	if (key_s) c_move (my, vector(-5 * time_step, 0, 0), nullvector, IGNORE_PASSABLE);
		arm.pan -= 8 * mouse_force.x * time_step;
    	arm.tilt += 8 * mouse_force.y * time_step;
    	arm.tilt = clamp (arm.tilt,-40, 20);
    	if (mouse_left) {shoot_percentage = 0; gun_blowback();}
    	option_panel();
    	c_setminmax(me); 
vec_set(my.min_x,vector(-29,-23,-40));
vec_set(my.max_x,vector(29,23,40));
		wait (1);
    	}
    	
    	
}

///////ALL LINES BELOW HERE!

PANEL* controls_pan =
{
  bmap = "control";
  pos_x = 187;
  pos_y = 97;


}

void option_panel()
{
	if (key_f8){
controls_pan.flags =TRANSLUCENT | VISIBLE;
	}
	else
	{
		controls_pan.flags = NULL;
	}
	
}

action openy2()
{
	trig4 = me;
}

action openx()
{
	trig1 = me;
	while(door.z > -572.000){		
	if ((arm.x < my.x) && (arm.x > trig2.x) && (arm.y < trig1.y) && (arm.y > trig2.y))
	   if (key_o){	set(gameover_pan,INVISIBLE);
	   	while(door.z > -572.000)
	   	{
   		door.z -= .5; wait(1);
   		}
}
wait(1);
}
}

action openx2()
{
	trig2 = me;
}

action openy()
{
	trig3 = me;
	
}



Any1 got an idea? I have been able to solve all my other probs so far but this one makes no sense there isn't anything special about those lines. Any help would help a lot because if i can't publish this there is no reason to proceed and i really want too.

Thanks!


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi