Hello,
I was just wondering if it is possible to use a series of textures (also known as texture swapping) in 3DGS to reduce the evident tiling of a texture (banding, hotspots, etc.)?
For Example:
I have three textures named in a series like this:
-green_wall_a
-green_wall_b
-green_wall_c
Is there a way that 3DGS can incorporate these images on a block or wall (texture swapping) to reduce the effects of tiled textures?
Thanks.