Hello,
I was just wondering if it is possible to use a series of textures (also known as texture swapping) in 3DGS to reduce the evident tiling of a texture (banding, hotspots, etc.)?

For Example:
Code:
I have three textures named in a series like this:
      -green_wall_a
      -green_wall_b
      -green_wall_c

Is there a way that 3DGS can incorporate these images on a block or wall (texture swapping) to reduce the effects of tiled textures?

Thanks.

Last edited by 82RJZAE; 09/20/08 04:58.