I'm writing a game in A6 standard. Please don't ask me to upgrade now. I bought it in 2005 and am finally catching on how to write WDL. I'm not a good programmer, but I can create panels. I understand the number of a key corresponding to a door is Skill 4.
My question is, I would like to have 8 panels, each one appearing when a particular key is found. How do I write ACTIONS to show 8 different panels when their key is found?
Like game_panel_1, game_panel_2 corresponding to key 1, key 2, and so on? The artworks would be like a reward for finding the key, like a bishoujo game. In my case they'd advance the story, and have to be found in order. Also they have text on them.
I know how write panels in WDL and how to put a button on a panel so the player can close the panel and go back to the level. I'm not clear on how to write an action that makes a panel triggered by clicking on a key. I want to associate for example,
game_panel_1.visible on, with clicking key one.
Instead of activating locked doors you see. No locked doors in my game so door keys arent' needed.
Help please? Thanks