I'm writing a game in A6 standard. Please don't ask me to upgrade now. I bought it in 2005 and am finally catching on how to write WDL. I'm not a good programmer, but I can create panels. I understand the number of a key corresponding to a door is Skill 4.

My question is, I would like to have 8 panels, each one appearing when a particular key is found. How do I write ACTIONS to show 8 different panels when their key is found?
Like game_panel_1, game_panel_2 corresponding to key 1, key 2, and so on? The artworks would be like a reward for finding the key, like a bishoujo game. In my case they'd advance the story, and have to be found in order. Also they have text on them.

I know how write panels in WDL and how to put a button on a panel so the player can close the panel and go back to the level. I'm not clear on how to write an action that makes a panel triggered by clicking on a key. I want to associate for example,
game_panel_1.visible on, with clicking key one.
Instead of activating locked doors you see. No locked doors in my game so door keys arent' needed.

Help please? Thanks


Waiting for fully immersible Virtual reality.