thanks, indiGLOW. yeah, i figured this was implemented in quite a few big titles today... just haven't played enough FPS's to know which ones... as i said, i'm not a huge FPS guy...
that's cool that in your current project you are trying to implement that in both your multiplayer modes and in the core gameplay... that must be a fairly ambitious game... far more ambitious than i was talking about...
my thought was that a team could just make the part i described above, and that would be the WHOLE game. now i understand that for major studios, they can't release a whole game that is just that small part, but for a few guys working on a small indie game with no budget... they could make a fun and engaging game that is still achievable by them in a realistic amount of time. forget the single player game, which requires huge amounts of areas to be built... just make about 5 good solid maps, make some very good models for players, NPC's and weapons, and put in some decent AI, and you've got a decent game that people would want to play, and that would have a pretty good replay value...
as i said, your game sounds way more ambitious than what i'm talking about... and i wish you good luck on it

i guess this idea can go either way... either as a smaller part of a much larger game, like yours... or it can be an entire game by itself....
just a thought, anyway...
but thanks again for your feedback, indiGLOW.