I cant help mush more, but when the bombs 'explode', have you tried
using actual PARTICLE's [see effects(...)] instead of entities?

Entities are much more complex from an engine point of view, and I cant
really see anything in your code that warrants using entities over particles.

PS particle objects are NOT sprite entities, but a sepatate engine object.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
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