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Using models as blocks in levels #228552
09/20/08 13:53
09/20/08 13:53
Joined: Feb 2007
Posts: 146
UK
robertbruce Offline OP
Member
robertbruce  Offline OP
Member

Joined: Feb 2007
Posts: 146
UK
Hello,

I would like to ask how to use models as levels rather than blocks.


For example, the free level contributed at

http://www.coniserver.net/ubb7/ubbthread...true#Post168288

is a tomb level (no longer there)

If I add this to a level, the player always falls through or starts to rise in the air indefeinetely.

Is there a way to incorporate models, or alter their properties so they act like terrains or blocks? I have tried altering
the properties of both the player and the models.

would appreciate any assistance,

Rob

Re: Using models as blocks in levels [Re: robertbruce] #228559
09/20/08 15:19
09/20/08 15:19
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i use this level/model for one of my projects. making a model/level works if you set the passable flag or my.passable = off;.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Using models as blocks in levels [Re: Blink] #228601
09/20/08 21:31
09/20/08 21:31
Joined: Aug 2008
Posts: 17
P
PiLX Offline
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PiLX  Offline
Newbie
P

Joined: Aug 2008
Posts: 17

Re: Using models as blocks in levels [Re: PiLX] #228803
09/22/08 18:30
09/22/08 18:30
Joined: Apr 2006
Posts: 159
Latvija
Arrovs Offline
Member
Arrovs  Offline
Member

Joined: Apr 2006
Posts: 159
Latvija
im using models for terrains in my game because in some place i need ground in 90 degrees.
Im putted on model polygon.
Set c_setminmax() on mmy hero;
C_move with use_polygon and in strange part all to me is working perfectly;


Arrovs once will publish game
Re: Using models as blocks in levels [Re: Arrovs] #228846
09/22/08 22:20
09/22/08 22:20
Joined: Feb 2007
Posts: 146
UK
robertbruce Offline OP
Member
robertbruce  Offline OP
Member

Joined: Feb 2007
Posts: 146
UK
thank you all for your replies. I will give these methods a try,

Rob


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