But in this case i would expect that ent_mtlset and my.material shows the same effect on an entity with just one skin.

What i want to achieve is the follwing.

I import a model with 6 materials to med which creates 6 skins.

I want to apply to each of this 6 skins the relief shader from slin.

Therefore i want to create 6 materials where each has the shader as effect
and the necessary additional images (normal map ...) as mtlskin.

Finally i intended to apply the different materials (stone, wood ...) in
the action to the different skins using mtl_entset.

This is more or less what i understood mtl_entset could be used for. With the entity material pointer i can only apply the same material to all skins which
does not fit my needs.

Picture: House Model in Unwrap3d with 6 Materials


Picture: House Model in another game engine with shaders applied as described


Picture: House Model in Gamestudio without shader











Last edited by tkunze; 09/23/08 17:36.