@Drew: the model being solid red has to do with the lightpos probably. I couldn't really figure out how to set it well. You can change the ambient,diffuse,and specular in the Constant declarations. That is also where the light pos is configred.
@EX Citer: I believe Ventilator created a alternate version of the fur shader for THE wiki(

) which I believe has the ability to scale the noise texture for finer fur.
I did also notice that it seems as though the darkest of the three colors in the npr shader seems to be slightly transparent. This can probably be fixed with adding "my.transparent=off;" in the action--not really sure if I threw it in or not...
M3PHiSTO