OK - thats fine.
But it doesn't answer my question at all.
My main problem is that I do not know how to determine the correct pixels.
detailed description:
I c_trace from the mouspointer to a facing (90°) model and get the right coordinates with the hit-values.
Then I rotate the model and the resulting pixel coordinates of the models textures are "wrong".
So the returning hit-values seem to be related to the models/faces angles/position.
Maybe there is a "secret trick" to calculate the proper coordinates (I please want to know) or it is simply still a bug.
(hit.x/y/z should be -32/32/0 - but this can be calculated)
(hit.u1/v1 should definitly be 0/0)
Also hit and target vector are always the same.