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i haven't tested it but it should work this way. ...i don't know how such an effect would fit to toon shading though?
Like with a 3rd person camera...when you rotate into a wall and the camera gets close to or enters the player...they fade out...at a certain distance they vanish. I'll try out what you suggested, however when I use the 2nd pass, my models ends up at the other end of the level when it starts. Without pass 2, it begins where I have him set in WED. Odd and there is no visual difference between using both passes or only using the first one.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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