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Re: Gamestudio 7.50 public beta [Re: Spirit] #228862
09/23/08 01:38
09/23/08 01:38
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
Is it just me, but i can no longer see untextured models when i run my level in WED, but i can still see there shadows, why is this?


My Avatar Randomness V2

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Re: Gamestudio 7.50 public beta [Re: Blade280891] #228874
09/23/08 06:34
09/23/08 06:34
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Maybe a dumb suggestion, But have you unchecked material setup in MED


Windows XP SP3
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Re: Gamestudio 7.50 public beta [Re: Nidhogg] #228959
09/23/08 17:44
09/23/08 17:44
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
Yep, it worked fine before i updated, i didnt change a thing, just recompiled.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Gamestudio 7.50 public beta [Re: Blade280891] #229007
09/23/08 21:21
09/23/08 21:21
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
Ok, i just ran it again (with the model textured, and with it having an action attached), and the model is still invisble but works like it isnt, but also when i move close to it, it becomes visible. Bug?? or me?


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Re: Gamestudio 7.50 public beta [Re: sheefo] #229018
09/23/08 23:54
09/23/08 23:54
Joined: Dec 2003
Posts: 521
LazyDog Offline
User
LazyDog  Offline
User

Joined: Dec 2003
Posts: 521
the workaround for the engine_open bug until the next public release is to make sure your program has a capitalized .EXE
progname.EXE not progname.exe


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Re: Gamestudio 7.50 public beta [Re: jcl] #229080
09/24/08 12:05
09/24/08 12:05
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Hi!

My current project worked well using 7.10. Now I updated to Version 7.50 (not beta). Although there`s no scripting bug (as far as I know and the engine compiler tells me) the engine crashes dirctly after the startup with the error message (german) "acknex.exe funktioniert nicht mehr". The code is the same that worked befor updating. I use Windows Vista 32bit SP1, 4 Gig RAM, Nvidia Geforce 8800 GTS G92, Intel Core 2 Duo E6400. Do I need to update the graphics driver/DirectX version?

Thanks for replying,
Robin smile

Edit: Found the problem! I just had to update my "include" folder in the game directory that I copied from the gamestudio installation folder.
The update is awesome: I had a problem with the collision system that is gone now. And the wonderful new dynamic lightning as well as the dynamic shadows on level blocks topped by self-shadowing of the models. Wonderful! Thank you very much!

Last edited by Rondidon; 09/24/08 19:45. Reason: problem solved
Re: Gamestudio 7.50 public beta [Re: Rondidon] #229203
09/25/08 14:28
09/25/08 14:28
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Hi JCL!

I am encountering long initial loading times (when the gstudio startup window appears), for my game. It's 55 seconds compared to around 15-20 seconds using 7.10, I have no idea why this is happening would you happen to have any ideas?

Thank you!

David

Re: Gamestudio 7.50 public beta [Re: DavidLancaster] #229344
09/26/08 16:37
09/26/08 16:37
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Thanks for this update, but unfortunately I have the very same problem as the user "Blade" has.
I got a single model in a scene with blocks but it is not visible.
It has no texture file as skin but a skin defined as "skin1" including a material set-up. In MED it is rendered as green, like it should.
But when I run the level from SED it is not visible, the statistic panel however lists one entity and one visible entity which must be it.
Other facts:
- entity is created via ent_create and gets a simple action attach which just sets a pointer to it
- nothing else

any suggestions?
(yes in the prior version it worked just fine)

Re: Gamestudio 7.50 public beta [Re: Xarthor] #229347
09/26/08 17:22
09/26/08 17:22
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I'll look into the untextured models issue. If a model has neither texture nor material it probably won't be visible, but with a green material it should.

David: Loading times can be affected by image conversion processes, such as TGA to DDS. But I can't see a reason at the moment for a loading time difference between 7.10 and 7.50 when the script is otherwise unchanged.

Re: Gamestudio 7.50 public beta [Re: jcl] #229353
09/26/08 17:58
09/26/08 17:58
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Here the exact material and skin settings:
- Skin Name: Skin1
- Material Setup: Activated
- Diffuse: 0 128 0
- Ambient: 0 128 0
- Specular: 1 1 1
- Emissive: 1 1 1
- Power: 1.0
- Alpha: 100

File-Key: mdl7

Thanks in advance jcl!

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